aktually

the art of the rethink, where business meets design

Archive for the ‘Apple’ tag

The App Store “Gatekeeper” – Arbiter or Observer?

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Before we explore this idea further, I’d like to point out that Apple’s App Store is unique as an entity, but hardly any different from Handango or BPlay. These portals which supported many mobile devices and PDAs aggregated downloadable software offerings for users to load onto their (sometimes, at the time) connected devices. With this context, it is interesting that this Wall Street Journal article discusses two distinct issues that the interactive community has faced for a while: What is the line that moderators/gatekeepers/administrators must adhere to, and who determines that line?
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Written by Andrew

April 24th, 2009 at 11:25 am

The Design of User Interfaces and Scaling to Content

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Apple is a fantastic case study for a topic like this and I would start off by comparing the new Shuffle (3G) versus the prior version.

Controls The 2G Shuffle The 3G Shuffle
Primary Input 5 buttons (press or press-hold variations) 3 buttons (click, hold, or multiple click variations)
Feedback Method Visual (LEDs) Visual (LEDs), Audio

Scaling the controls to the content is extraordinarily important and the problem here is that for 10 functions, one product uses 5 buttons and the other uses 3. Read the rest of this entry »

Written by Andrew

March 19th, 2009 at 3:37 am