Tagged: scale

Discipline and the minimum viable product

With all due respect to Seth Godin, while he may be a marketing guru, his post about minimum viable product makes me think that he hasn’t participated in the product development process in a very long time, considering that his definition of minimum viable product is pretty coarse (and likely why it doesn’t work!). As [...]

The Design of User Interfaces and Scaling to Content

Apple is a fantastic case study for a topic like this and I would start off by comparing the new Shuffle (3G) versus the prior version. Controls The 2G Shuffle The 3G Shuffle Primary Input 5 buttons (press or press-hold variations) 3 buttons (click, hold, or multiple click variations) Feedback Method Visual (LEDs) Visual (LEDs), [...]